Thursday 21 September 2017

AvP: Unleashed "Dutch" work in progress

Painting has continued. Still not entirely finished of course. A few more highlights here and there and a base to be added. 😎 Muzzle Flash by Anvil Industries (small). I've kept the bionic arm in a dirty, worn-out Vietnam era helicopter greenish-grey. What is your opinion?

Sunday 10 September 2017

AvP: Unleashed "Dutch" and "the Sarge" skin tones finished

So, after taking some advice that sounded like "If you find that the contrast between highlight, base and shadow is too high consider glazing all the flesh with a very, very dilute glaze of the original flesh base (...)" by dwartist, I did exactly as he suggested.

I must admit, his expierence pays off. After I did as I was told this morning, the faces look more natural then before. "Dutch" is the best painted face in my entire collection. Very satisfied at the moment, but trying to increase even that level with more practise. There are plenty more humans to be painted, so that should do it.

I am still not quite happy with the crude sculpt of "the Sarge's" face, but after some clean-up and touch-up like I did on "Dutch" it looks okay to me. I am especially pleased with the front tip of the cigarette he's smoking.

All reference pictures I found on Maj. "Dutch" Schaefer of Capcom's beat-'em-up game show him with a hair colour somewhere between a bright brown tone and blond. Hope that's good enough what I could achieve here. Oh, and since the entire character seems to be somewhat inspired by Arnold Schwarzenegger's performance in the original "Predator" movie, I thought giving "Dutch" some subtle beard stubble won't look out of place. Tell me, what do you think?

Some pics and as always any comments are highly appreciated.

Saturday 9 September 2017

AvP: Unleashed "let's face it" or me, trying to paint a face properly

So, after some serious tutor work by dwartist  (check out his incredible work following this link) 
I spent the late afternoon and early evening with two things: trying out a homemade wet palette (something I have read about a 1000 times, but never used myself before) and painting up some proper faces.

The faces were built up slowly from mixing into each other 5 different skin tones by Vallejo and GW. This is also my first time to actually try to paint the eyes properly. The Sergeant's head looks like he got some tremendously huge eyes, but it is the sculpt - I already tried to paint them smaller then they are sculpted. Compared to him, Prodos' Major "Dutch" Schaefer is simply perfectly scaled.

Some of the hints and tips I got from dwartist was trying to add a more natural shade to the skin tones by mixing up glazes from flesh tone, blue and red. The result is a somewhat violet tone that needs to thinned down to almost being transparent. It is not applied like a wash, but instead painted over the areas where your skin would normally have kind of a rosy look to it. I wasn't aware how dark it will become even though the mixture was almost transparent. In the end I think I should have done one step less applying it.

However, this is the work of 3 hours and I never did it that way before, so please have mercy but give me your honest criticism.

Here we go with some pics (kinda hard to focus on such small surfaces with my old digicam)