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Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

Saturday, 28 December 2013

Tomorrow's War meets Battletech: House Kurita's "Stalker" arrived


Finally... the Beast has arrived! 85 ton "Stalker". I got four copies of this huge Mech, this one goes into line with my 1st Sword Of Light Kurita forces, one will be 3rd Crucis Lancers RCT (Davion), one 1st TYR Regiment of Rasalhague and one is going into House Steiner's service. *evil grin*

Sunday, 22 December 2013

More Alpha Strike!

Me and the best mates were meeting again today to have our usual Sunday-afternoon battle. Since Alpha Strike was well received, we picked to play with our Mechs again.
One of my friends hasn't played AS yet so he was eager to give it a try. I decided to let the boys handle my two painted armies and acted as advisor/referee - in other words, I had to flick through the rules if we didn't know something :-)
Anyway, the same figures as last time were used and Kurita once again kicked Davion's a$$. I did not take pictures throughout the whole match but here are some for fun anyways:









Monday, 16 December 2013

Alpha Strike!

Kurita vs. Davion, bringing all IS units that have been finished so far

Best mate and myself have enjoyed our first game of Alpha Strike today. We love it. We already like CBT very much but this is just awesome. Alpha Strike enables us to play with large quantities of Mechs (even in our bigger scale) without too much book keeping.

We brought all units that I had painted up so far, in total 135 vs 136 points.

Kurita:

Kanazuchi Battle Armor
Locust
Stinger
Wasp
Mongoose
Hatamoto Chi
Dragon
Archer
Scorpion
Rifleman
Longbow
Warhammer
Atlas

Davion:

Stinger
Raven
Locust
Wasp
Banshee
Zeus
Archer
Crusader
Goliath
Warhammer
Longbow
Rifleman

  
After two or so rounds: both sides closing in on each other
Davion's Raven spotting for Longbow indirect LRM attack: my Kurita Locust gets a shower of high explosive love :-(
My Warhammer gets if from all sides. Banshee, Goliath and a recon lance pounding it with fire.
Zeus and Warhammer get into position to await my Atlas' assault on the center frontline.
A Davion Stinger jumped over the building in an attempt to kill the Whammy (one inner structure point remaining) but missed its shot! My Warhammer returns the favour and blasts it to pieces.
My attempt to stop the LRM fire attacks of the Crusader end with my recon Locust being shot to a burning wreck.
My assault and heavy mechs keep up the pressure, steadily advancing.
The city turns into a scrapyard: my Rifleman gets shot by the Banshee but in turn headshots (rolled 12 on critical hits!) the Zeus :-)  A little later the Banshee gets wasted by the Atlas.
Having taken out the Banshee and Zeus on the right flank, my center force is backed up by Hatamoto and Atlas. Ready to steam roller attack the Davions.
Kanazuchi Battle Armor got casualties by Raven fire and is wiped out by Crusader missile strike.
The Atlas walks through the Davion line and leaves behind burning hulks of twisted metal. My Archer got missile bombed by Longbow and Crusader and killed with the final shot: by a Locust!
The game ended with a Kurita victory. Last Mechs standing on my side: Atlas (nearly fresh), Longbow (heavily dented), Warhammer (only held together by sheer willpower), Stinger (only one point of structure). Mechs on Davion side still standing: none.

Can't wait for the next weekend for another match!

Saturday, 17 August 2013

Tomorrow's War meets Battletech: House Kurita's "Scorpion" finished

SCP-1N Scorpion for my 1st Sword of Light.
Anderson Armaments PPC and Marvel Six-Load SRM launcher.
Some people hate Quad-Mechs - I have yet to field one to find out why. :-)

Monday, 12 August 2013

Tomorrow's War meets Battletech: House Kurita's "Warhammer" finished

Working hard to get my WHM-6R finished. 1st Sword Of Light is going to enjoy its company. *evil grin*

UPDATE 18.08.2013:

Thursday, 8 August 2013

Tomorrow's War meets Battletech: 1st TYR Rifleman tester WIP (Highlights)

I finished the highlighting of the 1st TYR test scheme today. I used GW Enchanted Blue for the blue coloured parts and GW Adeptus Battle Grey for the grey panels.

I then applied some battle damages to the paintjob with Revell's Dust Grey.

I tried something new on this tester: glowing muzzles for Autocannons. Its done by painting red tones that get highlighted step by step using orange tones all the way up to a bright yellow. Afterwards I applied layers of washes (from darkest black-like tones to the brightest brown I had) to resemble the remains of fumes when shots are fired. 

Now the base has to be done and decals (will take weeks until they arrive) applied.

Hellblaue Akzente mit Enchented Blue, auf dem Grau mittels Adeptus Battle Grey. Alle Vertiefungen haben ein Pin Wash mit ArmyPainter Dark Tone erhalten.
Gefechtsschäden (abgeplatzte Farbe) mittels Revell Staubgrau. Die Metallflächen erhielten ein Wash mit ArmyPainter Dark Tone.
"Glühende Läufe" der AC/5: GW Mechrite Red, GW Blazing Orange, GW Fiery Orange, GW Sunburst Yellow. Dann Schmauchspuren aus Washes von Armypainter: erst Dark Tone, dann Strong Tone und dann am Schluss Soft Tone.

Tuesday, 6 August 2013

Tomorrow's War meets Battletech: 1st TYR Rifleman tester WIP (Grundfarben)

Grundfarben: GW Regal Blue für den Torso/Beine/Arme, GW Charadon Granite für Anbauten, Munitionskästen und einige Panele als Kontrast
I've applied the main colours to the 1st TYR test figure: GW regal blue for torso, arms and legs and GW charadon granite for some of the panels and the ammo boxes. Next step will be pin-washing the whole model (which takes forever), then adding detail and finally weathering and the barrels' final paintjob.

Monday, 5 August 2013

Tomorrow's War meets Battletech: 1st TYR Rifleman tester WIP (cockpit)


Base: Tamiya Flat Earth, trockengebürstet mit Iraqi Sand von Vallejo, Cockpitglas mit GW Fortress Grey grundiert












Metallteile in GW Boltgun Metal, Heat Sinks in GW Tin Bitz
Cockpit Schritt 1: GW Blood Red auf alle Gläser der Kabinenhaube
Cockpit Schritt 2: in die oberen 2/3 der Gläser dreieckig GW Blazing Orange malen
Cockpit Schritt 3: ins oberste Drittel der Gläser dreieckig GW Fiery Orange malen, Kannonenläufe Tamiya X-32 Titanium Silver grundiert
Cockpit Schritt 4: sehr stark verwässertes GW Magenta Ink auf die Gläser auftragen. Dies verhilft zu Glanz und lässt die Farbverläufe weicher werden. Kannonenläufe mit GW Mithril Silver trockengebürstet.
Cockpit Schritt 5: GW Skull White, als Reflektionspunkt und Lichtspiegelung auftragen. Mit Black Ink die Cockpitgläser "einrahmen".

Sunday, 4 August 2013

Tomorrow's War meets Battletech: more and more reinforcements have arrived

"Special Project": my best mate wants to get involved in N-scale Battletech and has chosen the Free Rasalhague Republic's 1st TYR as his unit. The RFL-3N Rifleman shown above is going to become a paint scheme test. The armless Warhammer 6R in the background is a WIP of just another Kurita mech.

The Cataphract 3D is going to reinforce House Davion by another 70tons (minor conversion: PPC replaced by multi-barreled Ultra AC/5 - old WH40K assault cannon), the Jenner 7D will be another scout Mech for my 1st Sword Of Light.
While this is not a Rifleman but a JagerMech and not a 1st TYR but a Wolf's Dragoons scheme, the concept art is what I will base the dark blue scheme of the Rifleman upon. I like how dark blue, grey and metal colour mixes with the alloy look of the barrels. I am pretty sure the RFL-3N is going to look awesome painted that way.


Saturday, 27 July 2013

Tomorrow's War meets Battletech: House Kurita's reinforcements have arrived

I traded Mech figures with a buddy of mine and received a Thunderbolt and a Scorpion in exchange for what I gave him. These are Dougram models in 1/144 scale, really nice kits all together. I still have 15 more of them to build, to include Griffins, Shadow Hawks, Wolverines and Battlemasters.

It's going to be a little while until these will see paint but I assembled them and put them onto bases already. Thunderbolt got a minor re-pose ("walking" and right arm in firing position), a new hand and I added the missing SRM-2 rack to the model. Scorpion is stock (out of box) but I had to create a special base due to its wide stance. I could have gone with a bigger base diameter but our group puts all Mech less than 60 tons on small diameter bases.


Sunday, 21 July 2013

Last Mech Standing...

I went to my best mate today, setting up an 6' by 4' table with some rocks, hills and forrest and having a nice afternoon with stomping each other's Recon Lances into the ground.

So, on a not further described planet surface the recon lance of House Kurita's First Sword Of Light met with House Davion's 3rd Crucis Lancier's scout force in a battle that left only one Mech standing.

Starting positions after we set up.
Swinging over to the right flank, I was trying to get as much forrest in between me and the advancing Crucis Lanciers. Note the dice colours: yellow for jumping Mechs, black for walking Mechs, red for those that ran. The allocated hexside of the dice resembles the current torso facing.
Ancient Star League technology trying to intercept the Davion Locust LCT-1V that tried to sneak behind my lines.
My Stinger and my Wasp in a desperate try to a) run away from a sharp-eyed Raven RVN-3L that was costing my force dearly and b) duelling themselves with the enemy Locust, costing it its Machine Guns in its right arm.
Although I kept hammering that Raven's back torso with my Wasp's SRM rack and pulse laser, the only thing I achieved was ripping its Beagle Active Probe out of its torso.
A little later, the four Mechs kept chasing each other with running moves from the large rock in the middle of the table to a small forrest. With my LCT-3M being more than capable to keep up with a RVN-3L, the Davion's heaviest Mech could not outrun me. Unfortunately I could not get rid of the 3rd Crucis Lancier's Locust that kept firing its laser and MGs at my STG-3R either.
The upgraded Pulse Laser technology taking its toll on the Davion Stinger 5M: Gyro critically hit!
The Raven, not giving up, endures round after round of laser fire incoming from front and back, trying to reach cover in dense wood.
Bad Luck! The Davion's took off the leg of my Stinger 3R, causing it to fall and damage its gyro in the barrage that followed the attack.
After a never-ending barrage of fire I finally was able to take out the hated Davion Raven. With no torso hit locations left it went down in flames. In the same round I lost the second arm of my Locust, resulting in an ammo explosion that due to CASE did not destroy my Mech.
The Davion Wasp 1A suffering a lucky hit that made its 40 rounds of left over SRM ammo go BOOOMM!!
At the end of the day the Star League's finest scout Mech is the match-winner, surrounded by burning chunks of metal.