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Saturday, 31 December 2011
Tomorrow's War meets Battletech: House Davion's "Locust" painted
Labels:
15mm,
Battletech,
Mech,
Sci-Fi,
Tomorrow's War,
wargaming
Monday, 19 December 2011
Iraq Terrain - 2 storey residence/shop (work in progress)
Tuesday, 13 December 2011
Iraq Terrain - 2 storey residence/shop (work in progress)
Off for more details now.
Sunday, 11 December 2011
Iraq Terrain - 2 storey residence/shop (work in progress)
I was experimenting with the base colours of the Iraqi house I am currently working on. Some friends passed on pictures they took in the middle east and those turned out to be a huge source of inspiration as well as a good reference for painting.
This is the "base colour" although it actually is four colours!! I started with a tank brush (GW), painting the entire building in Dheneb Stone. Once I was done, I used the same brush size to paint on some "streaks" of Kommando Khaki, followed by Iraqi Sand (Vallejo) of which only on the edges of windows and rooftop some streaks were applied. Khemri Brown was used from the top down, streaking on some random "rain marks".
Finally, some Charadon Granite was used to splash on some spots of darker brown. These marks can be all sorts of things - bullet holes etc.
After the base colour(s) dried, I used masking tape to mask the upper part of the building. I wanted some colour to break up the overall sandy look. A red stripe goes all around the building (its about the height of a 20mm figure).
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Using the same colours as for the base colour and parts of an old Citadel miniature blister "sponge" (the stuff GW puts behind its miniatures in blisters), I was weathering the red stripe that leads around the first floor.
I just dabbed the sponge into one of the base colours at a time, dried it on some kitchen roll and then went ahead putting colour down in a random pattern. Finally I blended the worn, chipped paint into the upper half of the house by drybrushing the passage between sand colour and red stripe with Vallejo Iraqi Sand.
That left me with the bricks being visible in the open parts of the stucco. Reference pics clearly show that both, classical "terracotta" coloured bricks and sand coloured ones made from mud are used widepread in the middle east. Sometimes even both on the same building.
I started with a base of Bestial Brown in all open stucco holes. On top I dabbed Red Gore which was followed by Blazing Orange in a random pattern. Make sure you don't paint over all layers you painted before - leave some parts visible. A wash of strong thinned down grey colour was used to determine the joints between bricks.
After the grey has dried I brushed Mig Pigments (African Sand) into the gaps and used thinner to fix it in place.
Now off to paint details! :-)
Saturday, 10 December 2011
Iraq Terrain - 2 storey residence/shop (work in progress)
I am going to expand my terrain collection for Iraq games with Force On Force by a couple of "urban" buildings. While I do already have a lot of houses, most of them are rather "rural" by their shape and size.
This is going to change now. For quite some month there was this unbuilt Stonewall Combat Scenics "two storey residence/shop" lying around my stash of unbuilt stuff. It was only a couple of days ago when I realized it is a) missing parts (roof and some doors) and b) doesn't fit at all.
This was the worst piece of terrain I ever came accross. But it doesn't help me - I need to get it fixed.
So here is what I came up with - tons of materials from even more sources.
The building like I said is from Stonewall. I had to replace the missing roof with styrene sheet.
Thanks to not fitting at all, plenty of putty was used all around. The satellite dishes are from S&S as are the bigger air conditioners.
Rooftop mounted AC are from S&S, lamps by POLA (H0 scale), the balcony is from another kit by Lasermodellbau (Najewitz), the corrugated metal shed from a Conrad Garage in H0 scale.
An old measuring cup with H-profile styrene sheet underneath makes a good water tank. The smaller AC units are also from Lasermodellbau.
The electrical collector was made from scratch, using Italeri parts.
This is going to change now. For quite some month there was this unbuilt Stonewall Combat Scenics "two storey residence/shop" lying around my stash of unbuilt stuff. It was only a couple of days ago when I realized it is a) missing parts (roof and some doors) and b) doesn't fit at all.
This was the worst piece of terrain I ever came accross. But it doesn't help me - I need to get it fixed.
So here is what I came up with - tons of materials from even more sources.
Friday, 25 November 2011
WWII Special Rules from 1st Edition Force on Force
Published by Shawn Carpenter over at ambushalleygames.com
Friday 25 November 2011, 03:36
First Edition Force on Force included special rules for adapting the game for use with WWII scenarios. These sections were omitted from Second Edition (the “Osprey” edition), in which we chose to focus entirely on post-war, modern combat. We’ve received a constant stream of requests to post these rules up so that players with the new edition of the rules could also use them.
Well, here they are!
Here’s a couple of important caveats to bear in mind with the use of these rules:
1. These rules have not been modified in any way from their 1st Edition format. You may find that you need to make some modifications to use them with the 2nd Edition of the rules.
2. The rules presented here may or may not be carried over for use in an upcoming Ambush Alley Games WWII rule set.
With those comments aside, ENJOY!
- The Crew at Ambush Alley Games.
http://ambushalleygames.com/resources/downloads/31-extras
Friday 25 November 2011, 03:36
First Edition Force on Force included special rules for adapting the game for use with WWII scenarios. These sections were omitted from Second Edition (the “Osprey” edition), in which we chose to focus entirely on post-war, modern combat. We’ve received a constant stream of requests to post these rules up so that players with the new edition of the rules could also use them.
Well, here they are!
Here’s a couple of important caveats to bear in mind with the use of these rules:
1. These rules have not been modified in any way from their 1st Edition format. You may find that you need to make some modifications to use them with the 2nd Edition of the rules.
2. The rules presented here may or may not be carried over for use in an upcoming Ambush Alley Games WWII rule set.
With those comments aside, ENJOY!
- The Crew at Ambush Alley Games.
http://ambushalleygames.com/resources/downloads/31-extras
Saturday, 19 November 2011
Generic Iraqi Force: Infantry support weapons
A couple of days ago another packet arrived at my home. Mark T. has sent back to me all of my Iraqi Gun crews - a mix of S&S and RH Liberation Miniatures. He was tasked to paint them to standards as he did with my Republican Guard last year. I completed the miniatures by adding a few details here and there, putting tufts etc. on bases and finally built and painted all weapon systems they are going to man. Thanks for your help, mate!
Iraqi Gun Crew #1: RH Liberation minis with RH Liberation Type 63 towed (Chinese) 107mm rocket launcher.
Iraqi Gun Crew #2: RH Liberation miniatures with RH Liberation SPG-9 73mm Recoilless Rifle
Iraqi Gun Crew #3: RH Liberation miniatures with MAC 1/72 Soviet mortar (plastic piece that comes with their UAZ jeep)
Wednesday, 16 November 2011
I saw a sign.... The Road To Baghdad: Iraqi Highway Signs
Sunday, 13 November 2011
Generic Iraqi Force: BMP-2 with anti air gun
After a long time I finally painted some 20mm stuff again. I hereby present my Iraqi BMP-2 with 23mm twin anti air gun. I used a mixture of wargaming models for this kit-bash.
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